How To Hack Google Chrome Dino Game

 

Google Chrome Dino Game Hacking


The vast majority of us have seen the "No Internet" message on Google Chrome. You can really transform this screen into a fun, dino-themed interminable sprinter game and, shockingly better, hack it to where your dinosaur becomes powerful. Here's the secret. 


Instructions to Play the Hidden Google Chrome Dinosaur Game 


On the off chance that you don't have a web association, you don't need to do anything exceptional to play. Simply enter any URL in the Google Chrome address bar, and you'll see this screen. 


In the event that you do have a web association, you can get to this page without cutting the association. 


Type chrome://dino in the location bar, and it will take you there. 


Game's Logic 


This is a really slick approach to kill time, and it's consistently enjoyable to attempt to beat your own high score. As you proceed, the trouble of the game increments. It's fascinating to consider what the most noteworthy score at any point accomplished is, without cheating obviously, which carries us to the following point. 


Hack the Google Chrome Dinosaur Game 


This hack permits your dinosaur to become powerful, allowing players to proceed with the game unafraid of being jabbed or pecked. 


To hack the game, you'll should be on the "No Internet" screen, so feel free to enter chrome://dino in the location bar. Once there, right-click anyplace on the screen and select "Review" from the menu that shows up or CTRL+SHIFT+I. 


This opens Chrome DevTools, which appears to the ok of the program window. In DevTools, select the "Control center" tab. 


We can see that the game runs in a div class called "sprinter compartment". In the right side, we have the "Styles" where CSS is shown. There are a couple "sprinter holder" segments. In the event that we click the "index.NUMBER", we're brought to a sub-menu containing a debugger. We can stop, step, run, etc. We should restart the game and rapidly stop it utilizing the debugger. Amazing! Presently it says "Stopped in debugger". We've additionally got our first pieces of data about the game on the debugger. There is a capacity called "Sprinter" with a great deal of segments that appear to be identified with the game rationale. Here are a portion of the parts inside the "Sprinter" work. Among other stuff, in the "proto" you can see a capacity called "gameOver()" 


Hacking the game 


Become Transparent : 


When you open the "Inspect Element" choice from the menu. Go to the support and compose the accompanying lines. 



Var original = Runner.prototype.gameOver


Then, enter this command: 


Runner.prototype.gameOver = function(){}


Subsequent to composing the code in the control center 


On the following line, f (){} will show up subsequent to squeezing enter. 


This is what happens now. At the point when the game is finished (i.e., when you hit an item), Runner.prototype.gameOver() is called and the activity is set off. For this situation, you'll hear a sound, the game stops, and a Game Over message shows up. That is without our code. 


What our code does is replaces the gameOver work with a vacant capacity. That implies that as opposed to hearing the sound, the game halting, and the message showing up, nothing occurs. You simply continue to run. 


Test it out. Close DevTools, and press the space bar to begin playing the game. 


Presently lets accomplish something more fun. 


Dino Speed : 


How about we fiddle a piece with the speed of the game as well. To do that we play with another capacity called "setSpeed()" which acknowledges a number. By changing the worth we can change the speed of our dinosaur and get score quicker. The most extreme score the game gives you is 99999 preceding it resets back to 0. 


In console we'll compose: 




Runner.instance_.setSpeed(6000) 


This will change the speed of the dinosaur to 6000. You can utilize some other number. 


Have a go at composing the speed to "- 1" it will make the dinosaur to move in reverse and the whole game scene follows its retrogressive development. (ノ◕ヮ◕) 


Dino Jump Limit: 


You can handle how high ought to the dino hop. Change the number like 10,20,25 and so forth 


In console we'll compose: 

 

Runner.instance_.tRex.setJumpVelocity(20)


Stop the Game: 


Since your game no longer has an impact stop component, it will run for eternity. Assuming you need to stop it, you need to utilize the Console once more. 


To do that, in the control center we'll compose: 




Runner.prototype.gameOver = dummy


This is simple and fun stunt to attempt when there is no internet connection :D

Categories